SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179
Pitbrain Play · 3D Time Trial

Purple Sector Race a Real F1 Lap

Race Lando Norris's actual Hungarian GP pole lap in 3D. The rival isn't AI — it's real telemetry, on real circuit geometry, with his speed, throttle and brake shown against yours.

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How to play

You are racing a real F1 lap, not a computer driver — Norris's 1:17.207 pole from the 2026 Hungarian Grand Prix.

  • Arrow keys or WASD to steer, accelerate and brake — R puts you back on track.
  • You launch on a flying lap at his speed across the line, so you start together.
  • The coloured line shows where the real car was flat and where he was hard on the brakes.
  • Braking boards carry the speed he actually carried into each corner.

On mobile, play fullscreen. Tap Play fullscreen for the analog steering slider and automatic throttle — you just steer and brake. Turn the phone sideways for the widest view.

After the lap you get a breakdown of exactly where you lost the most time, and how fast he was there.

Scoring

Race a real F1 pole lap in 3D. The rival is genuine telemetry, not AI. Your lap time versus the ghost is the score, split by sector.

Tips for a better score

  • Brake earlier than feels right for the first few laps, then work the braking point later.
  • Watch the ghost's line through slow corners — it is usually wider on entry than instinct suggests.
  • Sector times matter more than the total; find the one sector you are losing most in.

The Formula 1 behind purplesector

A purple sector is the fastest time anyone has set in that section of track. Chasing real pole telemetry shows just how late top drivers brake and how early they get back to power.