SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179SINGAPORE GRAND PRIX · 10 DAYS · MARINA BAY STREET CIRCUITLAST RACE · AZERBAIJAN GRAND PRIX — P1 RUSSELL · P2 VERSTAPPEN · P3 HADJARDRIVER CHAMP — ANTONELLI 302 · RUSSELL 236 · HAMILTON 199 · NORRIS 186 · LECLERC 179
Free · Season Long

F1 Fantasy 2026

Run up to three independent fantasy teams. Each team picks five drivers and one constructor inside a $100M budget — different strategies, different leaderboard slots, same season. Make transfers between rounds, play your boosters at the right moment, and climb the Pitbrain leaderboard.

New · Run up to 3 teams per season
5
Driver Squad
1
Constructor
$100M
Budget Cap
7
Boosters
— How it works

Build · transfer · boost · score

STEP 0101/04

Build up to 3 teams

Run up to three independent teams per season. Each team picks 5 drivers + 1 constructor inside its own $100M cap, max two drivers from any single F1 team. Mix strategies — one safe, one risky, one chasing fastest-lap bonuses.

STEP 0202/04

Manage transfers

Two free transfers each round, banking up to three. Once they're used your team locks until the next round — unless you play the Wildcard booster for unlimited transfers.

STEP 0303/04

Play boosters

Seven boosters, one use each: DRS Boost, Mega Driver, Safety Car Shield, Wildcard, Pole Position and Team Orders — plus Sprint Specialist on sprint weekends.

STEP 0404/04

Score every race

Auto-scored from real F1 results: race finish, qualifying, sprints, fastest lap, positions gained or lost.

— Scoring

How the points stack up

Race

The Grand Prix

P1–P10 score 25 / 18 / 15 / 12 / 10 / 8 / 6 / 4 / 2 / 1.

Each place gained vs qualifying +1, each place lost −1

Fastest lap +5

DNF −15

This is where minus scores come from. Qualify P3 and finish P13 and you get 0 points and lose 10 places, so −10. A DNF (retired, DNS or disqualified) is a flat −15 instead of finishing and place points, even if the driver is still classified.

Qualifying

Setting the grid

P1–P10 score 10 / 9 / 8 / 7 / 6 / 5 / 4 / 3 / 2 / 1. Pole pays the most, and your Pole Position booster triples it once.

Qualifying can’t go negative. P11 and below score 0. Your qualifying spot is the baseline the race measures places gained or lost against.

Sprint Quali

Sprint weekends

P1–P8 score 8 / 6 / 5 / 4 / 3 / 2 / 1 / 1.

Sprint weekends only.

Sprint race

Saturday sprint

P1–P8 score 8 / 7 / 6 / 5 / 4 / 3 / 2 / 1.

DNF −5

A round total can be negative. Minus points from DNFs and lost places count in full. Play the Safety Car Shield booster and any negative total that round counts as zero.

Constructor scores total both real-world drivers’ fantasy points, minuses included. One DNF can pull it below zero.

Teams lock at qualifying time each round.

— Boosters

Seven boosters, one use each

Each booster can be played once per season — time them for the rounds where they pay off most.

DRS Boost

Double your highest-scoring driver's points for the round.

Mega Driver

Add a sixth driver to your team for one round.

Safety Car Shield

Cancel all negative points that round — DNFs and lost places included.

Wildcard

Unlimited free transfers for one round, with no lock.

Pole Position

Triple your qualifying points for the round.

Team Orders

Double your constructor's points for the round.

Sprint Specialist

Double your sprint-quali and sprint-race points. Sprint weekends only.

— Why play here

Built for fans, free to play

  • Free to play — no ads stuffed into your team page, no premium tiers.
  • Run up to 3 teams per season — each ranked independently on the fantasy leaderboard, so you can hedge strategies without picking one bet.
  • Auto-scored against real F1 results within minutes of every chequered flag.
  • Tucked inside the Pitbrain members' dashboard — same login as predictions, mini-games, and race-day tools.
  • Mini-leagues so you can settle it with mates over the season.
— FAQ

F1 Fantasy questions

Is F1 Fantasy free to play?

Yes. F1 Fantasy at Pitbrain is completely free — no ads on your team page and no premium tiers. You just need a free Pitbrain account, the same login used for predictions, mini-games and race-day tools.

How many fantasy teams can I run?

Up to three independent teams per season. Each team has its own $100M budget and is ranked separately on the fantasy leaderboard, so you can hedge strategies instead of committing to a single bet.

How do I build a team?

Each team picks five drivers and one constructor inside a $100M budget cap, with a maximum of two drivers from any single F1 team. You get two free transfers each round, banking up to three; once they're used your team locks until the next round, unless you play the Wildcard booster for unlimited transfers.

How is F1 Fantasy scored?

Teams are auto-scored from real F1 results within minutes of each session. A race finish scores 25/18/15/12/10/8/6/4/2/1 for P1–P10, plus one point for each place gained and minus one for each place lost versus the driver's qualifying position, and +5 for fastest lap. A race DNF (retired, DNS or disqualified) is a flat −15 instead of finishing and place points, even if the driver is still classified. Qualifying scores 10 down to 1 for P1–P10 and can never go negative. On sprint weekends, sprint qualifying scores 8/6/5/4/3/2/1/1 and the sprint race scores 8 down to 1 for P1–P8 (−5 for a sprint DNF). Your constructor earns the combined points of both its real-world drivers, minuses included, so a team's round total can be below zero.

What are boosters?

Seven boosters, each usable once a season: DRS Boost (double your highest-scoring driver), Mega Driver (add a sixth driver for a round), Safety Car Shield (cancel all negative points), Wildcard (unlimited free transfers), Pole Position (triple your qualifying points), Team Orders (double your constructor's points) and Sprint Specialist (double your sprint-quali and sprint-race points, sprint weekends only).

When do my picks lock?

Teams lock at qualifying time for each round. Make your transfers and play any booster before qualifying begins, then your team is scored automatically across qualifying, the sprint (if there is one) and the race.

Ready to draft your squad?

Takes about two minutes. Lock in before lights-out.